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Wandercraft Takes the Field at NVIDIA’s “Super Bowl of AI”

Wandercraft Takes the Field at NVIDIA’s “Super Bowl of AI”

New York, NY – March 25, 2025 – Wandercraft, a pioneer in physical AI applied to walking robotics, took to the exhibit floor at NVIDIA’s GTC 2025, a global gathering recognized as the “Super Bowl of AI.” The event, attended by more than 25,000 people, showcased the future of artificial intelligence, with a keynote by NVIDIA CEO Jensen Huang filling the San Jose McEnery Convention Center.

Wandercraft showcased the groundbreaking potential of its Prototype Personal Exoskeleton – the world’s first self-balancing robot designed for those who have lost the ability to walk. Currently in clinical trials, the Personal Exoskeleton can be a transformative instrument by fostering emotional, social, and environmental reconnections, allowing individuals to reclaim their ability to stand up and walk again.

Wandercraft Test Pilot Caroline Laubach walked independently for two hours in the device, marking the first time she has walked through a conference hall floor since her injury three years ago. Caroline, who is a survivor of spinal stroke, heart transplant surgery, and cancer, captivated attendees as she moved freely through the venue, engaging with participants and sharing her experience.


“This was the first time I’ve walked freely in a public space since my injury, and it was amazing. I could talk to people eye-to-eye and grab SWAG from exhibitors without needing to reach up. By the end I wasn't ready to get out, I wanted to keep walking!” said Laubach. “The device walked so well people even thought I was lying about being paralyzed.”

A video of Caroline walking in the Prototype Personal Exoskeleton at NVIDIA GTC can be viewed here: https://www.instagram.com/just_rollwith.it/.

A Partnership Powering the Future of Mobility

Wandercraft participated in the conference in partnership with NVIDIA and AWS, two leading technology innovators dedicated to advancing AI and robotics. The Prototype Personal Exoskeleton, which is currently in clinical trials, uses NVIDIA’s AI-driven computing power to improve and enhance real-time adaptability, enabling users to regain mobility with natural and stable walking patterns.


“The collaboration with NVIDIA and AWS is opening up new possibilities, allowing us to take billions of steps in simulation in our lab, working every day to improve safety and reliability one step at a time.” said Nicolas Simon, Co-Founder and Chairman of Wandercraft. “This is more than just technology; it’s about giving people the chance to walk again, regain their walking independence, and enjoy the world from a new perspective.”


For Simon, who was inspired to build the device after watching his brother lose the ability to walk, the moment was deeply personal. “After 12 plus years of development, seeing Caroline walk in the real world meant the world to me. We were preparing for the demo at a nearby home and it was the first time I saw our device in a real living room. It was a historic moment for us, representing many years and countless people to get there, I still get emotional thinking about it.”

AI and Robotics: Transforming Lives

Previously known as the GPU Technology Conference, NVIDIA GTC has evolved into a pivotal event for AI innovation, bringing together the brightest minds in technology. Developers, researchers, business leaders, and students gather to view and discuss real-world examples of how AI is addressing the world’s most pressing challenges. Wandercraft’s presence at the event highlighted the transformative impact of physical AI in healthcare, showcasing the potential of advanced technology in restoring mobility.

About Wandercraft

Wandercraft is on a mission to give everyone the opportunity to stand up and walk again. Known for the first-of-its-kind Personal Exoskeleton, Wandercraft is building the next generation of solutions to restore walking ability at home and in rehabilitation, including the Atalante X – a revolutionary tool in use within inpatient and outpatient rehab centers worldwide.

By blending advanced robotics with a deeply human purpose, Wandercraft aims to provide new options for movement and soon transform the way wheelchair users experience walking mobility in their everyday lives. Committed to innovation and accessibility, Wandercraft welcomes collaboration with rehabilitation centers, healthcare professionals, and the broader community of wheelchair users to expand opportunities in modern mobility. For more information, visit www.wandercraft.eu.  


Media Contact

Lilly Kofler

Global Head of Marketing & Communications

lilly.kofler@wandercraft.health

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